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Joysticks

If IBM had included a gaming port with their PC-XT and -AT machines, it's highly possible that machines today would come with joysticks (or "gaming devices") as standard equipment. But IBM was snooty and, besides ceding a large chunk of its market to the Commodore 64 as a result,

 

set PC gaming back a generation. Apparently joysticks, like color graphics cards and sound cards, didn't fit with IBM's button-down world paradigm. God knows it didn't take companies like Creative Labs, Hercules, Matrox, and Roland much time to leap into the void, but that's the reason why '80s IBM users had to spend so much time cursing over compatible sound and graphics cards. (Ironically, the PC 98 standards called for game adapters on all "Entertainment PCs," so those are grudgingly becoming a standard.) The most common type of gaming device is the joystick, in all its many varieties. Newer offerings are purely digital, eschewing the mechanics of the old joystick for faster, more precise digital throughput; even better, most digital sticks don't require recalibration. If you have a joystick connected to your PC, you should show a Joystick icon in the Control Panel. Double-click this and you'll see a chance to test the stick. Click the Test button. Then move the stick to see the small plus sign move in the position test area. Next, press the buttons and see if the Button 1 and Button 2 areas highlight. This testing only applies to the stick's use in Windows games, not DOS games. Note: Win ME gives you a Gaming Options applet in Control Panel that makes it easy to set up joysticks, flight sticks, steering wheels, and other game input devices.

 


 

 


 

 

 

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