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Computer
Buying Tips for Students
In July,
industry leaders Dell and Hewlett-Packard Co. announced
back-to-school promotions, leading the way in a charge that
should help shoppers get a bigger bang out of their
computers without breaking the bank.
Just
ask Philip Baczewski, associate director of academic
computing services at the University of North Texas, where
in a few weeks, many of the college's 30,000 students will
swarm the campus armed with new computers.
"There's no reason for parents to spend $2,000 for their
children's computer when a $600 computer will do everything
they need to do," Baczewski said.
The
principles of shopping for a computer are largely the same
whether you want a computer for a dorm room or your home:
Identify how you plan to use the computer and buy a machine
with the features and power to allow you to do it.
For
incoming college freshman, the computer debate often boils
down to laptop versus desktop. At least, that was the most
frequent computing question asked at freshman-orientation
sessions this summer at Texas Christian University, said
Walter Wallace, a computer-support counselor at TCU.
There
is no single right answer, Wallace said, which may frustrate
computer novices. "It all boils down to personal
preferences," Wallace said.
Typically, laptops are more expensive than desktops in terms
of dollar-for-dollar computing performance. Portability has
its price.
A
laptop is better for taking notes in class, working in the
library and collaborating on team projects. But it's also
more easily dropped or stolen. Desktops are usually anchored
in a student's living quarters. But most are more powerful
than laptops and can handle more tasks and add-on hardware.
With
many $500 PC models now equipped with DVD players and with
dorm-room space at a premium, the desktop PC can become a
media center, storing and playing music and movies,
providing Internet access and making class assignments
easier to complete.
Laptops are limited, in comparison, because they are not
designed to handle a wide array of add-on equipment. "You
can't do a media center with a laptop," Wallace said.
Whether buying a machine for home or school, here is what
shoppers should keep in mind, according to computer experts:
• Remember the software: Once you buy the hardware, you'll probably want to invest
in software. Shop the software section before you buy your
machine to make sure you can afford both the machine and the
software you want.
• Not all processors are created equal:
Don't judge the microprocessor on numbers alone. An Intel
Pentium, for example, stores more data for quick use than
does an Intel Celeron, meaning that Pentium chips process
information faster than Celeron chips rated at similar
speeds. Like the Pentium, the AMD Athlon chip is generally
considered better than the Celeron.
• Never enough RAM?: RAM is memory used by the computer to store and manage active software
files. More RAM helps a computer run smoothly and respond to
commands faster. Figure on buying at least 256 megabytes of
RAM for a base system. If budget allows, experts say, a good
place to splurge is on a system with 512 megabytes of RAM.
• Sizing the hard drive: The hard drive is the equivalent of a computer's closet:
It stores everything not actively being used at the moment.
For most users, the 40 gigabytes offered in most basic
desktop systems is sufficient. Students heading off to
college, however, may benefit from an 80 gigabyte hard drive
that will allow them to store more music and videos on their
machines.
• Accessing the Web: College students need computers with 10/100 slots, which allow the
machines to tap into high-speed Internet services. Students
with laptops should invest in a wireless card using the
802.11b standard. Many universities, including UNT, TCU and
the
University of Texas at Arlington, are expanding systems that
allow properly equipped laptops to access the Internet
wirelessly in some buildings.
• Integrated versus dedicated video cards:
For video games, a machine with the proper video card is
important. A dedicated video card essentially has its own
computing resources to process video, improving the
performance of the video game. An integrated video card
essentially borrows processing power from other parts of the
computer, which can hurt the performance of the game and the
computer overall.
If
you're still overwhelmed, remember that most campuses have
computer labs that students can use to complete assignments.
While
it may not be ideal, students can use on-campus experience
to learn what they need in a computer. Each course of study
will have its own computing needs, so waiting can make as
much sense for some as buying now.
"If
you don't know if a computer is a pressing need or not, let
the student come to school for a semester and find out what
the requirements will be,"
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